Metal Desk Lamp

A photorealistic model of a bending, metal desk lamp found in indoor settings. The model was created and rigged in 3DS Max and textured in Photoshop and Mudbox. The goal of this project was to demonstrate an ability to create rigged assets for a virtual environment while following the industry standard process of building and texturing props from references. Research was conducted throughout this process to aid in rigging the model for animation and for the creation of textures. The final result was a detailed model that can serve a functional purpose within an environment.

LODs: 3

Maps: Diffuse, Specular, Opacity.

Polys: 4,654

Vertices: 4,660