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About Me

Hi! I'm Micah Whiting. I'm an environment artist from the Rochester New York area. My area of expertise includes environment design, world building, asset modeling, sculpting, UV mapping, and texturing. To do this I prefer to use 3DS Max, Mudbox, Photoshop, and Unreal Engine 4. However, I am also open to using other programs, software, and techniques.

Software Proficiency